Name
|
Type
|
Default value
|
Config
|
Purpose
|
g_additional_water_fov
|
float
|
20.0f
|
global
|
By how much increase the horizontal fov used to render the water effect.
|
g_adviser
|
integer
|
1
|
profile
|
Adviser mode: 0 = hidden, 1 = shown, 2 = mini mode.
|
g_adviser_auto_parking
|
integer
|
1
|
profile
|
Enable/disable auto parking feature.
|
g_adviser_keep_hidden
|
integer
|
0
|
profile
|
Keep adviser in hidden state (do not show any message).
|
g_artist_id
|
integer
|
0
|
global
|
Artist specific id. (0-15 range)
|
g_auto_traffic_headlights
|
integer
|
1
|
global
|
Enable/Disable headlights from automatic traffic.
|
g_autoload_ignore_autosave
|
integer
|
0
|
profile
|
Should auto-loading ignore all autosaves and use only manual saves?
|
g_axle_drop_auto
|
integer
|
1
|
profile
|
Is automatic axle drop enabled?
|
g_bad_weather_factor
|
float
|
0.07
|
profile
|
Bad weather factor. Affects probability of rainy weather.
|
g_brake_intensity
|
float
|
1.0
|
profile
|
Brake intensity modifier.
|
g_brake_light_all
|
integer
|
1
|
profile
|
Show brake light for all brakes (value: 1) or only service, retarder and trailer brake (value: 0)?
|
g_cam_blinker
|
integer
|
0
|
profile
|
Is interior camera movement based on blinker activation enabled.
|
g_cam_physics
|
integer
|
1
|
profile
|
Is interior camera movement based on physics movement of driver enabled?
|
g_cam_physics_value
|
float
|
1.0
|
profile
|
Value of interior camera movement based on physics movement of driver.
|
g_cam_steering
|
integer
|
0
|
profile
|
Is interior camera movement based on steering angle enabled?
|
/g_cam_steering_reverse/
|
integer
|
1.0
|
profile
|
Interior camera movement based on steering angle, behavior on reverse.
|
g_cam_steering_value
|
float
|
1.0
|
profile
|
Multiplier for interior camera movement based on steering angle.
|
/g_cargo_sort/
|
integer
|
0
|
global
|
Current cargo sort method.
|
g_city_name_move
|
integer
|
0
|
global
|
Enable ability to move city names on map.
|
g_clock_24
|
integer
|
1
|
profile
|
Use 24 hour clock or 12 hour clock (value 1 = 24 hour, value 0 = 12 hour)
|
g_console
|
integer
|
0
|
global
|
Is console enabled?
|
g_cruise_control_grid
|
float
|
5.0
|
profile
|
Digital cruise control grid step.
|
g_cruise_control_smart
|
float
|
0.0
|
profile
|
Smart cruise control window, if you want to disable it set to negative value.
|
g_currency
|
integer
|
0
|
profile
|
Currency used in game.
|
g_cutscenes
|
integer
|
1
|
profile
|
Enable/disable cutscenes.
|
g_debug_interior_cam
|
integer
|
0
|
global
|
Enables drawing of the truck geometry even in the interior camera mode.
|
g_debug_map_limits
|
integer
|
0
|
global
|
Enable/Disable the debugging of the map speed limits.
|
g_desktop_fadeout
|
float
|
60
|
global
|
Delay in seconds before the desktop ui will fade out when left idle.
|
g_desktop_tutorial
|
integer
|
1
|
profile
|
Is desktop tutorial enabled?
|
g_developer
|
integer
|
0
|
global
|
Is developer mode enabled?
|
g_disable_hud_activation
|
integer
|
0
|
global
|
Are specific hud activations disabled?
|
g_engine_start_auto
|
integer
|
1
|
profile
|
Is engine automatic start enabled?
|
g_fahrenheit
|
integer
|
0
|
profile
|
Should game display temperature in fahrenheits (value: 1) or degrees of celsius (value: 0)?
|
g_fatigue
|
integer
|
1
|
profile
|
State of the fatigue simulation
|
g_flyspeed
|
float
|
100.0
|
global
|
Debug camera fly speed
|
g_force_economy_reset
|
integer
|
0
|
profile
|
A value of 1 forces an economy reset (generating new job listings). The player should be free-roaming when issuing the command, and afterwards entering and exiting the Profile Manager.
|
g_force_load_selector
|
integer
|
0
|
profile
|
Forces the appearance of the load slot selector.
|
g_force_online_lscrs
|
integer
|
0
|
global
|
Force online loading screens. If no loading screen is specified in specified category (ferry, eurotunnel, normal) built-in one is showed.
|
g_fps
|
integer
|
0
|
global
|
Display FPS in mini console.
|
g_fuel_simulation
|
integer
|
0
|
profile
|
Is realistic fuel consumption enabled?
|
g_gallon
|
integer
|
0
|
profile
|
Should game display volume as gallon (value: 1) or liters (value: 0)?
|
g_gfx_advanced
|
integer
|
0
|
global
|
Graphics settings last used (0 = simple, 1 = advanced).
|
g_gfx_all_scales
|
integer
|
0
|
global
|
Enables selection of all rendering scales in ui even on machines with small virtual memory.
|
g_gfx_quality
|
integer
|
-1
|
global
|
Quality presets of graphics. Linked directly to quality_level_t enum, with "-1" as "custom" state.
|
g_global_force_load_selector
|
integer
|
0
|
global
|
Forces the appearance of the load slot selector for all profiles. (Correct value are: 0, 1)
|
/g_grass_density/
|
integer
|
2
|
global
|
Grass density setting.
|
g_hardcore_simulation
|
integer
|
0
|
profile
|
Is air brake simulation enabled?
|
g_hmd_no_3d_background
|
integer
|
0
|
profile
|
Disables use of 3d background for the menu.
|
g_hmd_no_artifical_movement
|
integer
|
0
|
profile
|
Disables artifical angle based movement of the interior.
|
g_hmd_no_special_menu
|
integer
|
0
|
profile
|
Disables use of special variants of menu ui when HMD is enabled.
|
g_hmd_reduced_cabin_movement
|
integer
|
1
|
profile
|
Reduces the cabin movement by disabling its separate movement on the visual level.
|
/g_hshifter_layout/
|
integer
|
0
|
profile
|
Type of hshifter layout.
|
g_hshifter_layout_shifting
|
integer
|
1
|
profile
|
Layout analyzed and used for more realistic shifting sounds.
|
g_hshifter_synchronized
|
integer
|
1
|
profile
|
Behaves/sounds like synchronized transmission.
|
/g_hud_speed_limit/
|
integer
|
1
|
profile
|
Speed limit state on the adviser.
|
g_ignore_low_fps
|
integer
|
0
|
global
|
Enable/Disable the low frame rate warnings.
|
g_income_factor
|
float
|
1.0
|
profile
|
Income factor (minimum is 0.0 maximum is 1.0). Multiplies all incomes.
|
g_input_configured
|
integer
|
0
|
profile
|
Is input configured?
|
g_interior_camera_zero_pitch
|
integer
|
0
|
global
|
Is default mouse position ignored in truck interior? This should be set to 1 when you are using some HMD such like Oculus Rift.
|
g_job_distance_limit
|
float
|
-1.0
|
profile
|
Limit generating of the jobs that are in specified range from current player position. Negative value means no limit for generation applied.
|
g_kdop_preview
|
integer
|
0
|
global
|
Enable/Disable the preview of generated k-DOPs.
|
g_lang
|
string
|
en_gb
|
profile
|
Language currently used by game.
|
g_lang_set
|
integer
|
1
|
profile
|
Is language set manually (1)?
|
g_light_distance_factor
|
float
|
1.0
|
global
|
Light source fade start distance is multiplied by this value.
|
g_light_span_factor
|
float
|
1.0
|
global
|
Light source fade span is multiplied by this value.
|
g_line_sort
|
integer
|
0
|
global
|
Current line sort criteria for jobs.
|
g_lod_factor_parked
|
float
|
1.0
|
global
|
LOD distances for parked vehicles are multiplied by this factor.
|
g_lod_factor_pedestrian
|
float
|
1.0
|
global
|
LOD distances for pedestrians are multiplied by this factor.
|
g_lod_factor_traffic
|
float
|
1.0
|
global
|
LOD distances for traffic vehicles are multiplied by this factor.
|
g_menu_aa_limit
|
integer
|
8
|
global
|
Number of tiles below which we enable SSAA in the menu scene.
|
g_minicon
|
integer
|
0
|
global
|
Is mini console enabled?
|
g_mm_help_shown
|
integer
|
0
|
global
|
Used for indication if its first time when player enters mod manager to show him welcome screen.
|
g_motor_brake_auto
|
integer
|
0
|
profile
|
Is automatic usage of engine brake enabled?
|
g_mph
|
integer
|
0
|
profile
|
Use miles (1) or kilometers (0).
|
/g_news/
|
integer
|
-1
|
global
|
Is online news enabled?
|
/g_online_loading_screens/
|
integer
|
-1
|
global
|
Are online loading screens enabled?
|
g_parking_difficulty
|
integer
|
0
|
profile
|
Parking difficulty
|
g_pedal_clutch_range
|
float
|
1.0
|
profile
|
Cluch range.
|
g_pedestrian
|
integer
|
1
|
global
|
Enable/Disable pedestrian generation.
|
g_police
|
integer
|
1
|
profile
|
Is police simulation enabled? If set to 0 you will not get any penalties.
|
g_pounds
|
string
|
kg
|
profile
|
Set weight unit
|
g_radio_mode
|
integer
|
1
|
global
|
Radio player mode.
|
g_rain_reflect_actor
|
integer
|
1
|
global
|
Should we reflect game actor in the rain?
|
g_rain_reflect_cache
|
integer
|
1
|
global
|
Should we reflect geometry cache in the rain?
|
g_rain_reflect_hookups
|
integer
|
1
|
global
|
Should we reflect hookups associated with segment items (e.g. lamp flares)?
|
g_rain_reflect_traffic
|
integer
|
1
|
global
|
Should we reflect traffic in the rain?
|
/g_rain_reflection/
|
integer
|
3
|
global
|
Rain reflection quality.
|
/g_reflection/
|
integer
|
3
|
global
|
Reflection detail.
|
g_reg_setting
|
string
|
No default value
|
profile
|
Name of the regional settings unit. By default for ETS2 it's reg_setting.europe for ATS it's reg_setting.usa.
|
g_remove_missing_accessories
|
integer
|
0
|
profile
|
Remove all acccessories that are no longer available in game and replace them with fallback accessories if possible.
|
g_retarder_auto
|
integer
|
0
|
profile
|
Is automatic usage of retarder enabled?
|
/g_save_format/
|
integer
|
0
|
global
|
Format used to store the game saves.
|
g_save_idx
|
integer
|
1
|
profile
|
Current profile save index. Used for automatic naming of saves.
|
g_screenshot_on_bug
|
integer
|
0
|
global
|
Enable/Disable automatic generation of screenshots when bug is reported even if the normal combination is used.
|
g_show_game_elements
|
integer
|
1
|
global
|
Are activation points enabled?
|
g_start_in_truck
|
integer
|
0
|
profile
|
If profile has assigned truck should we skip desktop and start in it?
|
g_steam_browser
|
integer
|
1
|
global
|
Should game use steam build-in browser or user default browser to open external links?
|
g_steam_rich_presence
|
integer
|
1
|
global
|
Is steam rich presence enabled?
|
/g_steam_screenshots/
|
integer
|
2
|
global
|
Way in which we should handle the screenshots in steam version.
|
g_steer_autocenter
|
integer
|
1
|
profile
|
Is steering wheel autocenter enabled?
|
g_texture_usage_stats
|
integer
|
0
|
global
|
Print texture usage statistics into the console?
|
g_throttle_auto_shift
|
integer
|
0
|
profile
|
Automatic gearbox uses throttle as input for shifting policy.
|
g_tooltip_delay
|
float
|
0.4
|
global
|
Delay specified in seconds indicating when to show tooltip since hovering the item with tooltip.
|
g_toy_physics
|
integer
|
1
|
profile
|
Is simulation of toy physics movement enabled?
|
g_trackir
|
integer
|
1
|
global
|
Enable/Disable the TrackIR support.
|
g_traffic
|
float
|
1.0
|
global
|
Traffic intensity.
- 0.0 - traffic disabled
- 10.0 - maximum traffic intensity
|
g_trailer_stability
|
float
|
0.5
|
profile
|
Trailer stability factor.
|
/g_trans/
|
integer
|
0
|
profile
|
Type of transmission.
|
/g_truck_light_quality/
|
integer
|
1
|
global
|
Quality of result of the head light.
|
g_truck_light_specular
|
integer
|
1
|
global
|
Enables/disables use of specular during head light calculation.
|
g_tutorial
|
integer
|
1
|
profile
|
Is tutorial enabled?
|
g_use_speed_limiter
|
integer
|
1
|
profile
|
Is speed limiter enabled?
|
g_veg_detail
|
integer
|
2
|
global
|
Vegetation detail setting. 0 - low, 1 - medium, 2 - high
|
g_vehicle_flare_lights
|
integer
|
1
|
global
|
Enable/Disable lights associated with vehicle flares.
|
i_virtual_cursor_speed
|
float
|
500.0
|
global
|
Speed of movement of the cursor when using a gamepad-like input in pixels per second. Set to zero or negative value to disable use of gamepads and joysticks for cursor movement.
|
p_profile_draws
|
integer
|
0
|
global
|
Profile draw calls
|
r_anisotropy_factor
|
float
|
0.25
|
global
|
Anistropy factor.
|
r_cloud_shadows
|
integer
|
1
|
global
|
Are cloud shadows enabled?
|
/r_color_correction/
|
integer
|
1
|
global
|
Color correction state.
|
r_color_cyan_red
|
float
|
0.0
|
global
|
Cyan-red factor of the color correction in -1 to 1 range.
|
r_color_magenta_green
|
float
|
0.0
|
global
|
Magenta-green factor of the color correction in -1 to 1 range.
|
r_color_saturation
|
float
|
1.0
|
global
|
Color saturation factor 1.0 is neutral.
|
r_color_yellow_blue
|
float
|
0.0
|
global
|
Yellow-blue factor of the color correction in -1 to 1 range.
|
r_deferred
|
integer
|
1
|
global
|
Is deferred rendering enabled? If set to 0 game uses forward rendering pipeline which disables shadows, lights and all post process effects.
|
r_deferred_debug
|
integer
|
0
|
global
|
If value is greater than 0 runs deferred renderer debug.
|
r_deferred_mirrors
|
integer
|
1
|
global
|
Use deferred rendering pipeline while rendering mirrors?
|
r_device
|
string
|
dx9
|
global
|
Render device (correct values: dx9, dx11, gl).
|
r_dof
|
integer
|
1
|
global
|
Is Depth Of Field effect enabled?
|
r_dof_filter_size
|
float
|
0.5
|
global
|
Size of the Depth Of Field filter.
|
r_dof_start
|
float
|
200.0
|
global
|
Starting range of the Depth Of Field
|
r_dof_transition
|
float
|
400.0
|
global
|
Length of range between minimal and maximal Depth Of Field blur.
|
/r_fake_shadows/
|
integer
|
2
|
global
|
Fake shadows state.
|
r_fullscreen
|
integer
|
1
|
global
|
Is fullscreen enabled?
|
r_gamma
|
float
|
1.0
|
global
|
Gamma correction factor (works only in fullscreen mode)
|
r_hdr
|
integer
|
1
|
global
|
Is HDR enabled?
|
r_manual_stereo_buffer_scale
|
float
|
1.0
|
global
|
Scale factor used when creating stereo buffers.
|
r_manual_stereo_in_menu
|
integer
|
1
|
global
|
Is use of manual stereo enabled even in menu?
|
r_manual_stereo_ui_dist
|
float
|
0.8
|
global
|
UI draw plane distance when using stereo.
|
r_manual_stereo_ui_dist_game
|
float
|
0.5
|
global
|
UI draw plane distance when using stereo.
|
r_manual_stereo_ui_fov
|
float
|
80
|
global
|
Manual stereo UI field of view when using stereo.
|
r_manual_stereo_ui_fov_game
|
float
|
100
|
global
|
Manual stereo UI field of view when using stereo.
|
r_minimal_unfinished_frames
|
integer
|
0
|
global
|
Simulate bigger queue in tracking completion frames.
|
r_mirror_scale_x
|
float
|
1.0
|
global
|
X-axis mirror rendering scaling factor.
|
r_mirror_scale_y
|
float
|
1.0
|
global
|
Y-axis mirror rendering scaling factor.
|
r_mirror_view_distance
|
float
|
80.0
|
global
|
View distance of the mirrors.
|
r_mlaa
|
integer
|
1
|
global
|
Is MLAA enabled?
|
r_mlaa_threshold
|
float
|
1.0
|
global
|
Edge threshold used for MLAA anti-aliasing
|
r_mode
|
string
|
No default value
|
global
|
Current resolution in format: {screen_width}x{screen_height}x{color_depth}x{refresh_rate}
|
r_multimon_border_fov_left
|
float
|
0
|
global
|
Additional angle added to offset between cameras to represent oblast hidden by the monitor border.
|
r_multimon_border_fov_right
|
float
|
0
|
global
|
Additional angle added to offset between cameras to represent oblast hidden by the monitor border.
|
r_multimon_exterior_in_aux
|
integer
|
0
|
global
|
Should we render exterior in the auxiliary view?
|
r_multimon_fov_horizontal
|
float
|
50
|
global
|
Horizontal field of view used with multi monitor configuration.
|
r_multimon_fov_vertical
|
float
|
0
|
global
|
Vertical field of view used with multi monitor configuration.
|
r_multimon_interior_in_main
|
integer
|
1
|
global
|
Should we render interior inside the main views.
|
r_multimon_mode
|
integer
|
0
|
global
|
Controls the multi-monitor mode.
|
r_multimon_rotation_aux
|
float
|
0
|
global
|
Roll of the auxillary monitor.
|
r_multimon_rotation_center
|
float
|
0
|
global
|
Roll of the center monitor.
|
r_multimon_rotation_left
|
float
|
0
|
global
|
Roll of the left monitor.
|
r_multimon_rotation_right
|
float
|
0
|
global
|
Roll of the right monitor.
|
r_multimon_vert_offset_left
|
float
|
0
|
global
|
Additional vertical offset of left monitor.
|
r_multimon_vert_offset_right
|
float
|
0
|
global
|
Additional vertical offset of right monitor.
|
r_no_frame_tracking
|
integer
|
0
|
global
|
Disable frame tracking feature.
|
r_normal_maps
|
integer
|
1
|
global
|
Is normal mapping enabled?
|
r_nowmi
|
integer
|
0
|
global
|
Disable usage of WMI while detecting graphics card memory informations.
|
/r_nv_stereo_mode/
|
integer
|
2
|
global
|
How to handle NV 3D vision stereo mode.
|
r_path
|
string
|
No default value
|
global
|
Render path.
|
r_scale_x
|
float
|
1.0
|
global
|
X-axis rendering scaling factor.
|
r_scale_y
|
float
|
1.0
|
global
|
Y-axis rendering scaling factor.
|
r_segment_buffer_size
|
integer
|
128
|
global
|
Segment buffer size in MB
|
r_setup_done
|
integer
|
0
|
global
|
Are default graphics settings setup?
|
r_show_light_pixel_coverage
|
integer
|
0
|
global
|
Show lights debugging helpers?
|
r_startup_progress
|
integer
|
0
|
global
|
Indicates progress of game startup.
|
r_sun_shadow_quality
|
integer
|
4
|
global
|
Quality of the sun shadows.
|
r_sun_shadow_texture_size
|
integer
|
4096
|
global
|
Size of the sun shadow texture. Bigger number = better visuals, smaller fps
|
r_sunshafts
|
integer
|
1
|
global
|
Are sunshafts enabled?
|
r_texture_detail
|
integer
|
0
|
global
|
Texture detail. Number of biggest mipmap levels to skip.
|
r_use_depth_bounds
|
integer
|
1
|
global
|
Should game use depth bounds to speedup rendering of the lights? (Works only on supported hardware)
|
r_vsync
|
integer
|
1
|
global
|
Is vertical synchronization enabled?
|
r_wireframe
|
integer
|
0
|
global
|
Enables wireframe rendering.
|
s_air_noise
|
float
|
1.0
|
profile
|
Sound of air at high speed.
|
s_interior_volume
|
float
|
1.0
|
profile
|
Interior sound volume multiplier.
|
s_master_volume
|
float
|
1.0
|
profile
|
Master volume.
|
s_music_enabled
|
integer
|
1
|
profile
|
Is music enabled?
|
s_music_volume
|
float
|
0.8
|
profile
|
Music volume.
|
s_radio_volume
|
float
|
1.0
|
profile
|
Radio volume.
|
s_reverse_enabled
|
integer
|
1
|
profile
|
Is reverse sound enabled?
|
s_reverse_stereo
|
int
|
0
|
profile
|
Is stereo reversed?
|
s_rumble_enabled
|
integer
|
1
|
profile
|
Is rumble sound enabled?
|
s_sfx_enabled
|
integer
|
1
|
profile
|
Is sfx enabled?
|
s_sfx_volume
|
float
|
1.0
|
profile
|
SFX volume.
|
s_wheel_noise
|
float
|
1.0
|
profile
|
Sound of wheels at high speed.
|
sys_info
|
string
|
No default value
|
global
|
Stores information about your operating system
|
t_averaging_window_duration
|
integer
|
100
|
global
|
Maximal combined duration of past frames used to calculate the current frame duration. Expressed in milliseconds.
|
t_averaging_window_length
|
integer
|
10
|
global
|
Maximal number of the past frames used to calculate the current frame duration.
|
vid_mem
|
string
|
No default value
|
global
|
Stores information about video memory of currently used graphics card.
|
vid_name
|
string
|
No default value
|
global
|
Stores information about currently used graphics card.
|
vid_ver
|
string
|
No default value
|
global
|
Stores information about currently used graphics card driver version.
|